@startuml
sprite $glass_martini_alt [48x48/16] {
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}


!define FA5_GLASS_MARTINI_ALT(_alias) ENTITY(rectangle,black,glass_martini_alt,_alias,FA5 GLASS_MARTINI_ALT)
!define FA5_GLASS_MARTINI_ALT(_alias, _label) ENTITY(rectangle,black,glass_martini_alt,_label, _alias,FA5 GLASS_MARTINI_ALT)
!define FA5_GLASS_MARTINI_ALT(_alias, _label, _shape) ENTITY(_shape,black,glass_martini_alt,_label, _alias,FA5 GLASS_MARTINI_ALT)
!define FA5_GLASS_MARTINI_ALT(_alias, _label, _shape, _color) ENTITY(_shape,_color,glass_martini_alt,_label, _alias,FA5 GLASS_MARTINI_ALT)
skinparam folderBackgroundColor<<FA5 GLASS_MARTINI_ALT>> White
@enduml